Teleportation is a neat mechanic, which surprisingly isn’t implemented so often in modern video games. Perhaps developers fear that the mechanic can easily break a game, but with Portal’s mechanic being proved to be sound, I wonder if that’s really the case. Either way, a team of student developers from USC have tackled the mechanic head-on, and are putting together a new project titled Blink. That’s right, the first eight minutes of the triple-A-looking game in the above video has been entirely produced by a group of students from USC in conjunction with artists from a number of other schools.
The teleportation mechanic seems to be most innovative in the context of platforming, and it would seem, based on the above gameplay video, that the student team has chosen to focus heavily on that aspect of the game. Nonetheless, the action sequences seem to be strong as well, although the protagonist and her teleportation ability appear to render the enemies fish in a barrel and not much of a challenge. If more varied enemies with equalizing abilities are introduced later in the game, I can see Blink having the perfect balance of innovative 3D platforming and satisfying action sequences.
Although everything in this title seems to scream “marketable,” from the highly-polished environments to even the game’s logo, seeing as this is a game being produced for a college course, the chances of Blink seeing a full retail release seem quite slim. Perhaps the professors and/or administration can help the students get in contact with a publisher, but the logistics of that arrangement would appear to negate that possibility. Nonetheless, these students should be lauded for the effort and professional-looking product they were able to put together.