Rockstar on Grand Theft Auto V: “Sorry, but being awesome takes time.” Also: “Plaaaaaanes!”

Okay, those quotes might be a bit paraphrased. In a Q&A posted to their official site yesterday, Rockstar addressed the seemingly long development cycles between their hit games. A one R. Harris posed the following question: “Why does it take so long for you to develop games when u have so much money and so many staff?” Rockstar responded:

“We are sorry that it sometimes seems to take a long time, but the massive amount of work it takes to imagine, design, build, and populate a digital world is simply staggering, and we are constantly striving to make sure each game surpasses the last one. The games are made up of millions of assorted assets, and built by hundreds of highly talented, highly specialized people, working incredibly hard. We try to work as fast as possible, but given the combinations of cutting edge technology, high resolution graphics and animation, and hundreds of thousands of sound files, all of which have to work perfectly, and be fun and enjoyable to play, it is not surprising the games take a while to make.”

I remember being blown away by the sheer amount of audio that populated the radio stations in GTA IV, and ruminating on how long it must have taken to write and produce, so I begrudgingly accept this response.

Another frustrated reader questioned the lack of news relating to Grand Theft V since the release of the premiere trailer. Rockstar again reassures us that they are working hard on the game, and they simply don’t want to release inaccurate information or jump the gun in any way:

“[W]e have often had long gaps between asset releases on previous games and will continue to do so in the future. We are sorry if you find this frustrating, but please understand, we don’t do this because we ‘don’t care about our fans’ ‘don’t respect our fans’ ‘hate GTA fans etc’ – precisely the opposite! We do it because we want to make sure we only release 100% correct information, and because we want to keep plenty back for the actual game release so there are still lots of surprises when you play it.”

Nonetheless, Rockstar released the above screenshot (pretty sunset!), as well as the one below depicting some fellas relaxing on a dock (exciting!). Rockstar is hoping to release some more screenshots, as well as another trailer, soon.

Finally, aside from being able to relax on a dock, Rockstar confirms that you will be able to fly freaking planes in the next iteration of the hit franchise, which should make many of you, who, like me, repeatedly hit the Y button in the hopes of hopping into and taking off in a jet in GTA IV only to find they were inaccessible, very happy:

“The city was simply too small for effective and enjoyable flying. It was the first time we made a high definition open world, and it was a massive amount of work to make something on that scale – we simply could not make an environment big enough for planes to work properly. Fear not, they are returning in what is our biggest open world game to date.”

Seeing as GTA IV came out in April 2008, perhaps Rockstar is shooting for an April 2013 release for GTA V. Considering the dearth of information on the title, for which Rockstar apologizes above, that date might seem a little premature, and the holiday season is always a good time to release a AAA title. Whether the release is April or holiday 2013, it’s a date that can’t seem to come soon enough. Let’s just hope development doesn’t slip into 2014, or else I’ll have to shoot off an angry, grammatically incorrect question to Rockstar’s next Q&A myself.

[Rockstar via Kotaku]

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